Click here to make your own myspace banners from MyspaceBanners.com!
Make your own Banner Here!

Thursday, September 22, 2005 

get comfortable cause there are demos galore



Brothers in Arms: Earned in Blood expansion pack demo is released in both single and multiplayer (615Mb) Blue's News has list of links for downloads



Serious Sam 2 the hectic fps that doesnt take itself as seriously (no pun intended) as so many games out there but will assault you with an onslaught of neverending enemies tard-rushing you from all angles (239Mb) www.seriouszone.com has the list of mirrors for the demo




Starship Troopers the game based on the films (yes there was a sequel) and looked quite promising in previews and screenshots has made available a single player demo (450Mb) get it here



Bet on Soldier the french "wagering" shooter that has come to be known for its "armour suits" has released both the single (541Mb) and multiplayer demos (384Mb) get them here




and for those of you who haven't given up on the Vietnam jungle themed games the multiplayer demo for Vietcong 2 (444Mb) is out there and features 2 maps for CTF/DM/TDM modes of gameplay for up to ....64 people. Get it at Worthplaying

Thursday, September 15, 2005 

must have peripherals for better control

The serious gamer is always looking for an edge over other players and what better way to get that edge than though your basic equipment your mouse and your keyboard. The undisputed king of laser mice is the Razer Copperhead and is joined by Logitech's G5 and on its way is Microsoft's Laser Mouse 6000 all operating at 2000 dpi.



What good is a precision mouse if you can't get into position for the assault? Well the days of key binding are gone as ZBoard offers their system of specific gaming keysets:

"• Most commonly used shooter and action game commands are labeled
right on the keys to help you start playing new games faster
Registers up to 7 simultaneous key-strokes, in comparison to 2-4 on
most other keyboards! Jump, move forward, lean left, change weapon
and shoot at the same time!!
Large “butterfly” keys are enlarged and sloped to help keep fingers comfortable through hours of gaming
Players can easily access more critical commands with the one hand control zone
Unique domed action keys give gamers the responsive feel that they demand
QWERTY (Standard) keys for chatting without interrupting the action
Choose pre-defined key layouts from the list of game titles supported by your Gaming Keyset or create your own key layouts for your favorite games using the Game Binding Utility. The list of available layouts is updated regularly to include the latest title releases."

Thursday, September 08, 2005 

may the onslaught of Source based games begin...

Hot on the heels of the successful Half-Life 2 and the powerful Source engine that runs it the mod community and developers are working hard to exploit the capabilities of the blockbuster game.
  • Closest to release is SiN Episodes from Ritual Entertainment who finally found a "publisher" in Valve who are set to release the series of "episodes" via their Steam-content delivery system. Each episode will contain approximately 5-6 hours of gameplay. The original SiN appeared in 1998 and the franchise has "stalled" because of Ritual's desire for creative independence (hmmm.. no wonder Valve likes em). They have spent 6 years creating the SiN universewhere the story is to be told thru downloadable episodes for about $20 each. The episodes are to evolve according to choices made in previous chapters as the Steam servers feed information back and forth between user and server tracking statistics and the storyline thereby sculpting the content.

Interesting gameplay mechanics require necessary headshots as the enemy will drop in pain from hits but will keep shooting and may even take your teammates/NPC (Non-Playable-Charcters) hostage. The Havok physics engine has been altered so as to allow object handling that dangles and pivots rather than floats/hovers (as in HL2) and when the situation presents itself it is possible to turn a table onto its side to use as cover in a gun fight.

Apparently Ritual is hoping to develop this game as a pro-active game relying on gamer's input and feedback evolving as the story unfolds.

  • Next up is more of a first person "slasher" and not shooter coming to us from the makers of the Might and Magic role playing series and Ubisoft using the Source engine as we explore dungeons and landscapes in the role of a bounty hunter type of character and "discover a genre defining combat system set in a darker and more sophisticated world of Might and Magic".

Might & Magic: Dark Messiah hopes to fully utilize the HDR (High Dynamic Range) feature embedded in the Source engine. The developers at Arkane Studios, have oultined that three basic characters will be available and 40 different weapons in all; the warrior (equipped with swords/maces), the mage (spells and staff), and the assassin (stealth proficiencies with bows and daggers).

Online play will consist of campaign mode or a deathmatch and will have up to 32 players.


  • Finally though it seems to be caught up in legal wranglings the Goldeneye Source Mod is being developed (bit-tech.net has preview) for those of us who miss the classic gameplay. 22 weapons and 15 maps are currently being worked on by a team of "enthusiasts" with the Source engine. I for one can't wait to get my hands on the "Moonraker Laser".