Click here to make your own myspace banners from MyspaceBanners.com!
Make your own Banner Here!

Tuesday, January 31, 2006 

Shooters on the horizon in 2006

IGN has listed its most anticipated shooters scheduled to be released in 2006 here. Mind you most of these are major studio releases with massive budgets and lots of backing for promotional campaigning so the opinionated comments they make must be taken with a grain of salt.

  • Call of Juarez:
"Set in the iconic world of the nineteenth century American West.

"Call of Juarez will feature a Counter-Strike style multiplayer
with two teams of players battling it out across
a variety of maps. There will even be some cool
historical scenarios that will let players take on
the roles of Jesse James, Wyatt Earp or Billy the Kid."
  • Commandos Strike Force:
"Players will take command of three World War 2
operatives -- the combat-oriented Green Beret, the
sneaky Spy and the deadly Sniper. Each of the
three operatives has unique strengths and weaknesses
that will determine just how you approach
the unique tactical situations during the game. "
  • Enemy Territory: Quake Wars:
"Quake Wars lets players take charge of either the Strogg
or the Earth Defense Force as they battle it out over
a variety of locations -- from deserts to tundra
to forests. The two sides of the battle mean there will
be two wildly different playing styles. The Earth forces
will rely on more conventional military equipment and
classes while the Strogg will have their own unique, hi-tech gadgets."
  • Huxley:
"will let up to 5,000 players jump into a single world
to shoot it out with each other. In this case that world
is a post-apocalyptic world of two competing mutant races"

"There are two large cities, one each for the two main races
that serve as markets and rest areas for the soldiers
of each side. When you're ready to battle, you can hop
onto a transport and find yourself in a richly detailed
battlefield with over 100 other players."
  • Medal of Honor: Airborne:
"Campaigns will lead players through Sicily in
Operation Husky, into Normandy in the hours
before D-Day and across the Rhine as Allied Forces
make their way into the heart of Germany. One of the
more interesting features in the new game is that players
will start each mission in the air and will be able to steer
their parachute enough to land pretty much wherever
they like in the mission zone. Rather than relying on
linear levels, each mission area is wide open, giving the
players nearly complete freedom to determine how
they approach each objective. "
  • Prey:
"The Doom-powered graphics for this game just completely blew us away.
The player navigates the innards of massive, living spaceship,
encountering a diverse array of other organisms who
have taken up residence inside the alien's body. The whole thing
is creepy as hell and undeniably eye-catching."
  • Sin Episodes:
"Powered by the Source Engine, the episodes will evolve
as the engine evolves, looking better and better each
time Valve implements new features. Another cool
feature is that the game will adjust to the player's
actions. If you start using lots of headshots, the enemies
will start wearing helmets. If you start blasting too
many barrels, enemies will learn to steer clear."
  • S.T.A.L.K.E.R.: Shadow of Chernobyl:
"S.T.A.L.K.E.R. is more than just another shooter.
Players will be able to roam around the 30km area
of the meltdown, fighting mutated monsters, bargaining
with merchants, infiltrating military bases and basically
trying to steer clear of the weird physical anomalies"
  • Time Shift:
"The player is in command of the Quantum Suit,
a suit that allows him to manipulate time"

"Apart from using the ability to stop, slow or rewind time
to handle shootouts with enemies, there are plenty
of environmental puzzles and challenges that require
the player to use the timeshifting ability to solve"
  • Tom Clancy's Ghost Recon: Advanced Warfighter:
"The new game takes the action to Mexico City where
the Ghosts will battle renegade soldiers
in a series of intense urban combats.
All the classic moves of the previous games are going
to be in place here -- on the fly tactical commands,
dynamic lean and crouch poses -- as well as a few new ones.
Players will now be able to run and slide, either on
their stomach or back, to reach cover. Making use of the
futuristic Integrated Warfighter System, the player will also
have access to loads of information that helps their
tactical planning. An overhead map lets players see, in
full 3D, the location of all friendly and known hostile forces."
  • Tom Clancy's Rainbow Six: Lockdown:
"The wide variety of weapons you'll have access to can
be upgraded thanks to an extensive rail system,
adding new sights, scopes, suppressors and so forth.
There are plenty of tangos to cap in each level and the
levels are much longer this time around."
  • Ubersoldier:
"ale of a genetically modified supersoldier who has
been brought back from the dead to fight again. "
  • Unreal Tounament 2007:
"The basic setup of the matches will remain largely
unchanged but the gang at Epic has decided to rebalance
the weapons while also addressing the need
to get players to the battle sooner"
  • Battlefield 2: Armored Fury:
"takes place in the good ole' U.S. of A. The Chinese
and MEC (Middle Eastern Coalition) will be
fighting the United States on its home turf"

"Armored Fury is scheduled to release with three maps,
one of which will have you fighting with tanks on
the freeway, which sounds pretty darned awesome
right there. The other two will put us in rural
Pennsylvania and the coast of Alaska, where
the Chinese will be attempting to establish a beachhead"
  • Battlefield 2: Euro Force:
"Like the name implies, EF will add a few European
military outfits, as well as more vehicles, weapons and maps"
  • Half-Life 2: Aftermath:
"Word on the street is that Aftermath will flesh out
the side characters, like Barney, Alyx, and Dog,
and it will involve escaping from City 17 in the
wake of the destruction of the Combine citadel"
  • SWAT 4: The Stechkov Syndicate:
"The player limit has also been increased from five to ten,
allowing two teams instead of just one.
Oh, and there's also competitive, objective-based
multiplayer, time bonuses for non-lethal multiplayer
defeats, and a host of other details"