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Tuesday, December 06, 2005 

Ghost Recon 3: Advanced Warfighter


Back on December 1st an irc dev chat took place giving a little more details on what GR3: Adavanced Warfighter has in store for us fellow gamers:

"In singleplayer and coop you will fight up to 20 enemy AI, plus both air and ground vehicles"

"A demo is scheduled for release in the beginning of 2006, before the release of the full game"

"GRAW will support Pixel Shader 3.0, and effects like HDR (High Dynamic Range). "Yes, and for the record: We were the first company to release a game with pixel shaders in. we know these kinds of features like the back of our hands. GRAW PC features HDR lighting, soft shadows, deferred lighting, normal mapping on everything, and an incredibly dynamic and destructable environment"

"There is no player switching in the single player mode; if you die, you die"

"Coop is one of the main focuses for GRAW PC. The tactical approach is balanced with coop in mind"

" On the game engine: "It's our own Diesel Engine, version 6.0. It's a next-gen engine that we've developed over time in collaboration with nVidia, ATI and also of late Ageia to support the latest and greatest PC hardware features"

"light and color changes to clearly indicate the mood of a scene. Before a fight, things look smooth, but as the bullets start flying and things get dangerous, the light changes to a more cold and "hard" hue. We use that in game as well, to emphasize the situation"

"Dead bodies will remain on screen, and not disappear after some time elapses"

"Content art, sound, technology and gameplay is entirely unique for the PC version. The entire PC version is made exclusively for the PC, and stand alone from the console versions in terms of gameplay. I'll go a bit further on this...First off: The tactical layer of the PC game is much more advanced than the console approach. We have a realtime 3d view of the battle field where you as a squad leader can see the action and plan it real time. This to be able to set up the best tactical approach as the combat and pre combat changes. Adding to this we have individual control of 3 team mates and other support troops. This is to design complex flanking and attacking patterns both on the fly and through your tactical interface...for both stealth, position in covers and shooting positions. This is what we call the advanced leaning system which allows 8 way leaing, sliding and even diving into cover"

looks sweet.

i just started playing GR2 on the xbox at home and its fun but a bit bland.

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